Mon, 06 Oct 2008

4E D&D admits what game it's always been?

I've been hearing a lot of people saying, in effect, that 4E D&D admits what kind of game D&D has always been and tunes everything for that: butt-kicking tactical battle-mat kick-in-the-door, kill everything, and take it's stuff gamist play. [1] Right now I'm ignoring the later bit about what 4E does and how well it does it, and looking at the earlier bit's claims about “the kind of game D&D has always been”. I'm not convinced.

This post, right now, is sort of a placeholder. I intend to fill in my history with D&D and look at the various editions of D&D that I've got and see if they support the “the kind of game D&D has always been” remark.

As I've said elsewhere the release of 4E and the choruses of “It's not real D&D” actually got me interested me in looking back at what D&D really was, so I bought PDFs of Original D&D (from RPGNow) and its supplements and Chainmail and printed them all out and bound them in 8.5”x5” pamphlets, in more or less the original form factor. I've read Chainmail and the three pamphlets that made up the original D&D release (X, Y, Z) completely, and have scanned the others. (Oddly enough, I've still not got beyond scanning 4E.)

OD&D

The original version of D&D, along with some of its supplements, was still available in some hobby shops when I started playing RPGs, but the group I played with had was strictly AD&D, so I completely missed out playing the original, as well as its follow-ons, the various versions of Basic D&D.

Some of the retrogaming community has commented that the play experience for this for this version of D&D is very different from all versions that came after it. From my initial reading, I agree.

Blue Box/Holmes D&D

I got this for Christmas one year as a young teenager, and was fascinated. The group I ended up with, however, played AD&D. I think I ran this a couple of times for my younger brother. My original copy walked off many years ago, but I picked up the reproduction cheap a year or so after the anniversary.

Advanced D&D, 1E

This was my real introduction to roleplaying games, and continued as the main game in the groups where I played until college, with occasional bouts of Tunnels and Trolls. We played mostly homegrown campaigns; for some reason the AD&D modules didn't work as well for us.

I've since

Red Box/Mentzer D&D

I never got a chance to play Red Box, but I got the PDFs from RPGNow.

Rules Cyclopedia D&D

I heard a lot of folks extolling the virtues of the one-book RC D&D, so I searched around a found a reasonably priced copy. Well worth the money.

Advanced D&D, 2E

When 2E came out I'd long since moved on from D&D, and had been playing DragonQuest and GURPS for long while. I played 2E very briefly, just before 3E came out, with a guy who'd been on a 3E playtest and hated it.

3E D&D

Completely missed playing this.

3.5E D&D

Played this a fair bit.

[1]What podcast did I hear this on? Voice of the Revolution, said by Paul Tevis?

Wed, 01 Oct 2008

Triad: OD&D, Tékumel, T&T

So, for grins and giggles, last time my local gaming group met I brought copies of the first three commercially published roleplaying games for show and tell: Original Dungeons and Dragons; Empire of the Petal Throne; and Tunnels and Trolls. (The order of the last two is debatable.)

The release of 4E and the choruses of “It's not real D&D” had actually interested me in looking back at what D&D really was, so I bought PDFs of Original D&D (from RPGNow) and its supplements and printed them all out and bound them in 8.5”x5” pamphlets, in more or less the original form factor.

Listening to the Whartson Hall Gamers playing Empire of the Petal Throne from the RPGMP3 Community Podcast rekindled my interesting in Tékumel, so I bought a PDF of it from RPGNow and printed it. (This really drove home how much bigger and better presented EPT was than OD&D. Also, how even less Politically Correct it was.)

And T&T had been in my thoughts since Ron Edwards' wrote a series of reports on his T&T game. I played T&T a bit in my youth, so I already had a copy of it, the 5th edition, so I let that stand in for the 1st edition, a not unreasonable bit of flexibility, since T&T seems to have changed much less over five editions than D&D did over 4.5 or so.

(Later: I can't imagine why I didn't bring my copy of QLI's republication of the original Traveller Books 1, 2, and 3 along, and have one of the first SF RPGs too!)


Actual Play: D&D Rushing Valley

My current local gaming group met again today for the first full session of play of the Rushing Valley Campaign, a new low magic, real people D&D campaign, as a group of friends just becoming adults. Lots of fun.

Here's the actual play report.


Thu, 24 Jul 2008

D&D always had "mook" rules?

James Maliszewski points out that D&D always had “mook” rules:

Under OD&D, a fighting man can attack a number of times equal to his level when facing foes of 1 Hit Die or lower. This rule carried over into AD&D in modified form, with multiple attacks being allowed only against foes of less than 1 Hit Die.

I'd completely forgotten that, if I ever knew. That's tremendously interesting.


Sat, 19 Jul 2008

Gaming Weekend: 2008/07/19: D&D

Well, I certainly got in a lot of gaming this weekend!

Today was D&D: my nephew D.B. D.M.ed the concluding session of our run through the Wizards of the Coast adventure “Scourge of the Howling Horde”. Great fun was had by all. I especially enjoyed being a player rather than D.M. Kids attending were L.B., D.B., T.A., E.A., and M.A.

Note

I'll edit more actual play details into this post when I've got a moment and my notes are handy.