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   <title>TKB's blog</title>
   <link>http://tkb.mpl.com/~tkb/blog</link>
   <description>Random Musings</description>
   <language>en</language>
   <copyright>Copyright 2003-2008 T. Kurt Bond</copyright>
   <ttl>60</ttl>
   <pubDate>Sun, 16 Nov 2008 05:49 GMT</pubDate>
   <managingEditor>tkb@tkb.mpl.com</managingEditor>
   <generator>PyBlosxom http://pyblosxom.sourceforge.net/ 1.4.3 01/10/2008</generator>
<item>
   <title>Last Dray Prescot books available in English in PDF!
</title>
   <guid isPermaLink="false">books/last-dray-prescot-books-available-in-english-in-pdf</guid>
   <link>http://tkb.mpl.com/~tkb/blog/books/last-dray-prescot-books-available-in-english-in-pdf.html</link>
   <description><![CDATA[
<p>Mushroom ebooks has the last <a class="reference external" href="http://www.mushroom-ebooks.com/authors/akers/akers.html">Dray Prescot</a> books which were never
published as physical books in English for sale in various electronic
forms, including PDF!  Joy, joy!</p>

]]></description>
   <category domain="http://tkb.mpl.com/~tkb/blog">/books</category>
   <pubDate>Sun, 16 Nov 2008 05:49 GMT</pubDate>
</item>
<item>
   <title>Actual Play: Dead Men Tell No Tales
</title>
   <guid isPermaLink="false">gaming/actual-play/actual-play-dead-men-tell-no-tales</guid>
   <link>http://tkb.mpl.com/~tkb/blog/gaming/actual-play/actual-play-dead-men-tell-no-tales.html</link>
   <description><![CDATA[
<p>Some of the <a class="reference external" href="http://tkb.mpl.com/~tkb/blog/gaming/the-kids">kids</a> and I played through about half of the <em>Pirates of
the Spanish Main</em> Savage Worlds onesheet “Dead Men Tell No Tales” this
afternoon and evening, before and after supper.</p>
<p>T.A. played Isaiah Kestrel, E.A. played Alice Pettigrew and Phillipe
Gujon, and M.A. played Scarred Jack.  They had a hard time with the
enemy wildcard, who had the luck of the initiative most of the time,
ending up with the Joker <em>three</em> times, and the high card of the draw
most of the rest of the time.  The enemy wildcard incapacitated Alice
with one blow that ended up doing five wounds at a whack, and things
were looking dire.  However, the enemies luck with the iniative cards
finally left him However, E.A., rolling for the crew extras who showed
up after hearing Alice scream as she went down, aced an attack roll,
then aced all three of the damage dice, and then aced at least one of
the rerolls, putting the wildcard down decisively.  After that
M.A. had Scarred Jack try an untrained Healing roll and aced it big
time, so Alice isn't quite as badly off as she was, and M.A. wants
Jack wants to learn Healing for real now, which is neat.</p>
<p>Lots of fun.</p>
<p>I should have looked up all the details of the edges and hindrances
and wrote them on the kids character sheets, and on my copies, before
the kids came over for the game.  I had to do it while they were
there, and of course they wanted to get on to the gaming.  However, I
knew we'd be looking them up in the middle of game if I didn't.</p>
<p>We also need to play more often so I can keep the details in mind
better.  Maybe next weekend.</p>

]]></description>
   <category domain="http://tkb.mpl.com/~tkb/blog">/gaming/actual-play</category>
   <pubDate>Sun, 16 Nov 2008 04:29 GMT</pubDate>
</item>
<item>
   <title>Actual Play: Tomb of Terror
</title>
   <guid isPermaLink="false">gaming/actual-play/actual-play-tomb-of-terror</guid>
   <link>http://tkb.mpl.com/~tkb/blog/gaming/actual-play/actual-play-tomb-of-terror.html</link>
   <description><![CDATA[
<p>I ran the first part of the Savage Wolds fantasy onesheet “Tomb of
Terror” for the <a class="reference external" href="http://tkb.mpl.com/~tkb/blog/gaming/the-kids">kids</a> after we got done with farm work.</p>
<div class="note">
<p class="first admonition-title">Note</p>
<p class="last">Spoilers!</p>
</div>
<p>Around the table, starting with me as the GM at 6 o'lock, going
clock-wise: M.A. played Gar IronHelm; E.A. played Merula Lanus;
B.B. played Marcus Two Hands (when he wasn't helping out with baby
C.A.); D.B. played Ramel Ramelson; and T.A. played Fox.</p>
<p>We got through the first encounter with very little difficulty,
largely because I forgot the very important surprise packages, and
then nearly had a <a class="reference external" href="http://tkb.mpl.com/~tkb/blog/static/rpg-vocabulary#TPK">TPK</a> when I set them all off at once.  They got to
where they could hear the next encounter when we had to quit.</p>
<p>Maybe we can finish this at Thanksgiving.</p>

]]></description>
   <category domain="http://tkb.mpl.com/~tkb/blog">/gaming/actual-play</category>
   <pubDate>Sat, 01 Nov 2008 04:00 GMT</pubDate>
</item>
<item>
   <title>Recent Reading: more Saintcrow
</title>
   <guid isPermaLink="false">books/read/2008/10/recent-reading-more-saintcrow</guid>
   <link>http://tkb.mpl.com/~tkb/blog/books/read/2008/10/recent-reading-more-saintcrow.html</link>
   <description><![CDATA[
<ul>
<li><p class="first"><em>Hunter's Prayer</em>, by Lilith Saintcrow, copyright 2008;
Orbit/Hachette Book Group USA; First Edition: September 2008;
ISBN-10: 0-316-00176-7, ISBN-13: 978-0-316-00176-2.</p>
<p>The second in Saintcrow's new series.  Enjoyed it too.</p>
</li>
</ul>

]]></description>
   <category domain="http://tkb.mpl.com/~tkb/blog">/books/read/2008/10</category>
   <pubDate>Wed, 29 Oct 2008 04:00 GMT</pubDate>
</item>
<item>
   <title>Recent Reading: Gibson
</title>
   <guid isPermaLink="false">books/read/2008/10/recent-reading-gibson</guid>
   <link>http://tkb.mpl.com/~tkb/blog/books/read/2008/10/recent-reading-gibson.html</link>
   <description><![CDATA[
<ul>
<li><p class="first"><em>Spook Country</em>, by William Gibson, copyright 2007 by William Gibson
Ent. Ltd.; The Berkley Publishing Group/The Penguin Group/Penguin
Group (USA) Inc.; Berkley trade paperback edition June 2008, 1st
printing; ISBN-13: 978-0-424-22141-9.</p>
<p>Good.  Moving further away from the science fiction aspect of his
early works, but retaining that disquieting sense of social
dissociation.</p>
</li>
</ul>

]]></description>
   <category domain="http://tkb.mpl.com/~tkb/blog">/books/read/2008/10</category>
   <pubDate>Sun, 26 Oct 2008 04:00 GMT</pubDate>
</item>
<item>
   <title>Recent Reading: More Hillerman
</title>
   <guid isPermaLink="false">books/read/2008/10/recent-reading-more-hillerman</guid>
   <link>http://tkb.mpl.com/~tkb/blog/books/read/2008/10/recent-reading-more-hillerman.html</link>
   <description><![CDATA[
<ul class="simple">
<li><em>The Sinister Pig</em>, by Tony Hillerman, copyright 2003;
HarperTorch/HaperCollinsPublisher; first paperback printing
November 2004, 12th printing; ISBN-10: 0-06-109878-7, ISBN-13:
978-0-06-109878-9.</li>
</ul>

]]></description>
   <category domain="http://tkb.mpl.com/~tkb/blog">/books/read/2008/10</category>
   <pubDate>Mon, 20 Oct 2008 04:00 GMT</pubDate>
</item>
<item>
   <title>Recent Reading: Hillerman
</title>
   <guid isPermaLink="false">books/read/2008/10/recent-reading-hillerman</guid>
   <link>http://tkb.mpl.com/~tkb/blog/books/read/2008/10/recent-reading-hillerman.html</link>
   <description><![CDATA[
<ul>
<li><p class="first"><em>The Wailing Wind</em>, by Tony Hillerman, copyright 2002;
HarperTorch/HarperCollinsPublisher; 16th printing; ISBN-10:
0-06-109879-5, ISBN-13: 97800-06-109879-6.</p>
<p>Hillerman has been writing these mysteries for over 35 years.  I
must enjoy them, if I'm up at 2:19 reading them.</p>
</li>
</ul>

]]></description>
   <category domain="http://tkb.mpl.com/~tkb/blog">/books/read/2008/10</category>
   <pubDate>Sun, 19 Oct 2008 06:19 GMT</pubDate>
</item>
<item>
   <title>Buggin': Protect the VIP's daughter
</title>
   <guid isPermaLink="false">gaming/actual-play/buggin-protect-the-vips-daughter</guid>
   <link>http://tkb.mpl.com/~tkb/blog/gaming/actual-play/buggin-protect-the-vips-daughter.html</link>
   <description><![CDATA[
<p>I ran a short game of <em>Buggin'</em> with  L.B., T.A., E.A., and M.A.
Their bugs were at an opera premier (in a suitably rustic setting: the
opera house was made of thick grass stalks covered with leaves, with
doors of bark fragments) when some thugs tried to abduct a young lady
VIP bug.  They, of course, prevented it.</p>
<p>There's more to the story, but we didn't have time to take it any
further.  We'll pick it up again later.</p>

]]></description>
   <category domain="http://tkb.mpl.com/~tkb/blog">/gaming/actual-play</category>
   <pubDate>Sat, 11 Oct 2008 04:00 GMT</pubDate>
</item>
<item>
   <title>Recent Reading: Saintcrow
</title>
   <guid isPermaLink="false">books/read/2008/10/recent-reading-saintcrow</guid>
   <link>http://tkb.mpl.com/~tkb/blog/books/read/2008/10/recent-reading-saintcrow.html</link>
   <description><![CDATA[
<ul>
<li><p class="first"><em>Night Shift</em>, by Lilith Saintcrow, copyright 2008; Orbit/Hachette
Book Group USA; First Edition: July 2008, 2nd printing; ISBN-10:
0-316-00178-3, ISBN-13: 978—0-316-00178-6.</p>
<p>The first in a new series by Saintcrow, in a slightly different
world, so far as I can tell.  I enjoyed it.</p>
</li>
</ul>

]]></description>
   <category domain="http://tkb.mpl.com/~tkb/blog">/books/read/2008/10</category>
   <pubDate>Thu, 09 Oct 2008 04:00 GMT</pubDate>
</item>
<item>
   <title>4E D&D admits what game it's always been?
</title>
   <guid isPermaLink="false">gaming/4e-dnd-admits-what-game-its-always-been</guid>
   <link>http://tkb.mpl.com/~tkb/blog/gaming/4e-dnd-admits-what-game-its-always-been.html</link>
   <description><![CDATA[
<p>I've been hearing a lot of people saying, in effect, that 4E D&amp;D
admits what kind of game D&amp;D has always been and tunes everything for
that: butt-kicking tactical battle-mat kick-in-the-door, kill
everything, and take it's stuff gamist play. <a class="footnote-reference" href="#whatpodcast" id="id1">[1]</a> Right now
I'm ignoring the later bit about what 4E does and how well it does it,
and looking at the earlier bit's claims about “the kind of game D&amp;D
has always been”.  I'm not convinced.</p>
<p>This post, right now, is sort of a placeholder.  I intend to fill in
my history with D&amp;D and look at the various editions of D&amp;D that I've
got and see if they support the “the kind of game D&amp;D has always been”
remark.</p>
<p>As I've said <a class="reference external" href="http://tkb.mpl.com/~tkb/blog/gaming/triad-odnd-tekumel-tnt.html">elsewhere</a> the release of 4E and the choruses of “It's
not real D&amp;D” actually got me interested me in looking back at what
D&amp;D really was, so I bought PDFs of Original D&amp;D (from <a class="reference external" href="http://www.rpgnow.com/">RPGNow</a>) and
its supplements and Chainmail and printed them all out and bound them
in 8.5”x5” pamphlets, in more or less the original form factor.  I've
read <em>Chainmail</em> and the three pamphlets that made up the original D&amp;D
release (X, Y, Z) completely, and have scanned the others.  (Oddly
enough, I've still not got beyond scanning 4E.)</p>
<div class="section" id="od-d">
<h5>OD&amp;D</h5>
<p>The original version of D&amp;D, along with some of its supplements, was
still available in some hobby shops when I started playing RPGs, but
the group I played with had was strictly AD&amp;D, so I completely missed
out playing the original, as well as its follow-ons, the various
versions of Basic D&amp;D.</p>
<p>Some of the retrogaming community has commented that the play
experience for this for this version of D&amp;D is very different from all
versions that came after it.  From my initial reading, I agree.</p>
</div>
<div class="section" id="blue-box-holmes-d-d">
<h5>Blue Box/Holmes D&amp;D</h5>
<p>I got this for Christmas one year as a young teenager, and was
fascinated.  The group I ended up with, however, played AD&amp;D.
I think I ran this a couple of times for my younger brother.  My
original copy walked off many years ago, but I picked up the
reproduction cheap a year or so after the anniversary.</p>
</div>
<div class="section" id="advanced-d-d-1e">
<h5>Advanced D&amp;D, 1E</h5>
<p>This was my real introduction to roleplaying games, and continued as
the main game in the groups where I played until college, with
occasional bouts of Tunnels and Trolls.  We played mostly homegrown
campaigns; for some reason the AD&amp;D modules didn't work as well for
us.</p>
<p>I've since</p>
</div>
<div class="section" id="red-box-mentzer-d-d">
<h5>Red Box/Mentzer D&amp;D</h5>
<p>I never got a chance to play Red Box, but I got the PDFs from <a class="reference external" href="http://www.rpgnow.com/">RPGNow</a>.</p>
</div>
<div class="section" id="rules-cyclopedia-d-d">
<h5>Rules Cyclopedia D&amp;D</h5>
<p>I heard a lot of folks extolling the virtues of the one-book RC D&amp;D,
so I searched around a found a reasonably priced copy.  Well worth the
money.</p>
</div>
<div class="section" id="advanced-d-d-2e">
<h5>Advanced D&amp;D, 2E</h5>
<p>When 2E came out I'd long since moved on from D&amp;D, and had been
playing <em>DragonQuest</em> and <em>GURPS</em> for long while.  I played 2E very
briefly, just before 3E came out, with a guy who'd been on a 3E
playtest and hated it.</p>
</div>
<div class="section" id="e-d-d">
<h5>3E D&amp;D</h5>
<p>Completely missed playing this.</p>
</div>
<div class="section" id="id2">
<h5>3.5E D&amp;D</h5>
<p>Played this a fair bit.</p>
<table class="docutils footnote" frame="void" id="whatpodcast" rules="none">
<colgroup><col class="label" /><col /></colgroup>
<tbody valign="top">
<tr><td class="label"><a class="fn-backref" href="#id1">[1]</a></td><td>What podcast did I hear this on?  Voice of the
Revolution, said by Paul Tevis?</td></tr>
</tbody>
</table>
</div>

]]></description>
   <category domain="http://tkb.mpl.com/~tkb/blog">/gaming</category>
   <pubDate>Mon, 06 Oct 2008 22:30 GMT</pubDate>
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